I want to thank Adobe Substance for their amazing texturing software;
Texturing big surfaces straight from the rendering engine is quite time consuming and not as detailed. And it is tricky to find the right assets, images, angles, lighting to add via Photoshop.

As an archviz artist, I will always use Substance painter to texture large streets/ roads and give it some life.

What are your thoughts?

Image by Arch Axis Studio
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